Edited By
Maximilian Remus
A significant change in Sorareβs gameplay model has left many players unsettled. Recent forums reveal frustrations over the shift from a free-to-play (F2P) system, as former F2P benefits become less viable, raising questions about the future of player engagement.
The recent discussions highlight a growing dissatisfaction among players. Many believe that Sorare's current F2P mode lacks pathways to competitive play, especially compared to previous systems like rival rewards.
"The F2P mode does not provide any way to branch into pro," one player commented.
Several comments shed light on the discontent surrounding the model. Key points include:
Some players note that transitioning from F2P to pro levels has become challenging, making the game less appealing.
A player observed, "People werenβt going from rivals to pro, and many F2P players sold rewards, which isnβt sustainable."
The new common game is feared to have limited incentives, focusing more on marketing than player enjoyment.
The discussion indicates a concern that this strategy might lead to a decrease in player engagement. One comment summarized a widespread worry:
"Not sure where I can use my limited cards; I see no events this week."
Interestingly, while some see this as a necessary change, others remain skeptical. A player expressed optimism, stating simply, "Good!"
β οΈ Many F2P players feel pushed out of competitive play.
π°Concerns rise over the sustainability of the business model without adequate rewards.
π "The only prizes should be common essence and market credits," another player argued.
The general sentiment seems mixed, with frustration shadowing optimism. In this evolving game environment, will Sorare adjust its strategy to retain its player base? Time will tell if these shifts will ultimately benefit or harm the community.
Stay tuned for updates as the gaming community continues to react to these changes.